Fleet Exercises are generally duel purpose events that include the unit drill/meeting at it's beginning and then followed up by in-game training exercises involving the Marines on the Combat Roster. Recruits may or may not be asked to join and help with the training, however, they are usually only used to help pull targets, act as fill-ins, or take on non-training roles.
There is no set program the exercise will cover. Each month the training is directed by input from the companies Company Sergeant with the help of Marines involved in Training Assistance. The focus of these excercises is to focus on inner-unit training whilst trying to cover areas ranging from unit combat readiness, roster placements and billets, enhancing playing level and keeping Marines informed of current news of the unit. The intention is to build camaraderie and familiarity with each Marine in the unit as these are vital in combative play and unit cohesion.
The more common combat rehearsals we will use are the following:
Squad vs Squad
Challenges between each Squad can take on a variety of themes. Each squad could face eachother in a realism, put each of their own fireteams through some test to have an eventual fireteam vs fireteam duel, run courses against eachother for highest score....the options are limitless.
Identify the Threat
This is a rehearsal mode in which tests a small unit's effectiveness as ambushing larger enemy forces with a defined target in mind. This is a useful strategy in a future match to ensure the better players of the opposing team can be picked off and pave the path to victory.
This rehearsal tests each elements leader as they get to see the grand picture of how a realism unfolds and can make tactical decisions based off said information. This will lead them to become better strategists while on the ground in future engagements.
Breach and Clear
Modern combat has opened the doors to urban warfare and we can expect to see a lot of it in future engagements. Attention to keeping a full 360 degrees of fire is needed at all times during this type of warfare. And the most dangerous points will always be while coming across clearing a compound or coming up on a danger area.